The weapons are the most powerful shields run out, but can not be used to escort ships. Although the damage of turrets is nowhere near compared to other weapons, because they are constantly cited in 360-degree arc of fire, and can be helpful. Players usually equipped with a weapon that the rear exit and try to face their opponents in heavy weaponry. Tower, a lot of damage really small, but their side and they are constantly shooting in any direction. With the right skills, mines can be very effective. The mines are generally used at the sites of weapons back in action fast and easy to operate escort vessels that are still trying to attack from behind. They are dealing with an enormous amount of damage through the bone, but the enemy can target and destroy them before they reach the ship. Even heavy plasma torpedoes that move even slower than usual for them. They move slowly, so it is important when it is correct, and, preferably, should hit the targets shields are depleted at the time, otherwise you could download, or quickly turn the other side of the ship towards you. They come in different types of damage, such as quantum torpedoes, photon torpedoes, and many others. Torpedoes are powerful weapons that deal heavy damage, while opponents of the shields are down. If you use a slow ship as a cruiser you'll have a hard time against most opponents, so it is recommended to use weapons with beam arcs of 250 degrees. One important thing you should look for the choice of weapons beam that is to use his archery: some have very narrow arc of 45 degrees, known as double, while others have bows wider up to 250 degrees. It is quite the player decide which ones to use. The substances commonly used by players of the Klingon faction and a second bonus, a chance to debuff your enemy in this case, he will receive extra damage for a short time. Phaser is commonly used by players of the Federation and most of them have a chance to disable your opponents ship subsystem, such as engines or screens for a short period. Radiological weapons can be either phase or materials. I'll try to clarify the differences of each, and give some advice on why some are better than others. Weapons of Star Trek falls into five categories: beam weapons, torpedoes, mines, guns and turrets. You can not change your appearance or bond, but you can choose from a variety of different weapons and each has its good and bad sides. Like many things in Star Trek Online, the weapons of your ship can be highly personalized.